A downloadable OSR dilemma dungeon

This is an OSR dilemma dungeon. From the introduction: 

This is a short adventure dungeon that tests the party's skills at maintaining calm and quiet. The central treasure of the adventure is a rare Orelian Orchid cutting, locked away in a nearly impervious chest.

The main obstacle to opening the chest is an aggressive, blind grafauko with the key around its neck. It lives in a room of deathvine that will constrict if players move too fast.

Luckily, there is a hedge knight who has been trying to get into the chest and can inform the party of the dangers. Unluckily, he wants the cutting for himself, and is unwilling to share.

There are also several of the ancient horticulturalists trapped in plant-sustained stasis. They may be awakened by removing sustaining plants. They will live 4 hours after being awakened.

I hope to write more small dungeons like this. It's not an action packed dungeon, but requires some serious chicanery to get through. It's also got diegetic stats, system-neutral (e.g. "has the strength of an ogre"). So you'll have to fit it to your system beforehand.


Feel free to ask any questions in the comments, I did everything myself and hope it reads clearly.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorQuasiwizard
GenreAdventure
TagsOSR, Tabletop role-playing game

Download

Download
gardens.pdf 29 MB

Development log

Comments

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Grafauko is a fantastic monster, the combination of hedge knight, researchers, and deathvines is just enough concoction to create many interesting outcomes. The size of the dungeon is PERFECT. Maybe add a small encounter table (d6) just to make the play-pieces more mobile? The stating of monsters and environment is brilliant. Natural, fairy-tale language is so interpretable and system-transferable. Well done!

Thanks! And great idea. I'll add a separate page of a small encounter table.